4 Easter Egg Codes (Cheat Passwords):
R1 R1 L1 L1 L1 a) Super Napalm
L1 L1 R1 R1 R1 b) Infinite Specials
Up Down Up Down Up c) Homing Rain Missiles
Left Left Left Right Right d) Minion
Right Right Right Left Left e) Sweet Tooth
L1 Square X R1 Start f) God Mode
Start Start Start Start Start g) Save Settings
Triangle Circle Up Right Down h) Infinite Ammo
Triangle Left Down Right Up i) Smart Seekers
Triangle Circle Down Left Up j) Massive Force
Triangle Up Circle Right Start k) 99 Freeze Missiles
Left Right Left Right Up l) Giant Ricochets
Start Start L1 L1 L1 m) Only Napalms
Start R1 L1 Start Start n) Only Homing Missiles
Start L1 Start L1 Start o) Only Power Missiles
L1 R1 Start Start L1 p) Only Remote Bombs
Down L1 Down Start Triangle q) CPU ignores Healths
Select L1 Select Start Circle r) No Healths
L1 Start Start Start R1 s) No Full Healths
Select Select R2 L2 Start t) No Item Pickups
Up Up X X Up u) Icy Grounds
L1 R1 L1 R1 R1 v) Relentless CPU
X Circle Circle Circle Circle w) 0 enemies in Deathmatch
Left Square Square Square Left x) Sexy Flower Power
Note A: Napalm Shoots Higher and Further.
Note B: Activated when you die, quit, or beat the first level.
Note C: Rain Missiles home in, then detonate.
Note D+E: Activates characters for ALL modes.
Note F: Cannot die except in Tokyo Fan, or Blimp Clouds.
Note G: Saves items in all settings menus only, no cheats saved.
Note I: Missiles that track their targets will be enhanced.
Note J: When a weapon hits your car or the CPU cars, the strength
of the hit will be significantly stronger.
Note K: Puts 99 Freeze Missiles in the inventory at each round.
Works like a freeze but does not drain the special bar.
The icon is identical to the Power Missile, except for
the "FREEZE" caption.
Note M-P: The "Only XXXXX" means the all weapon pickups will be
replaced with the XXXXX. Hence, "Only Napalm" means
the only pickups will be Napalms.
Note Q: CPU-controlled cars will ignore health power-ups. Does
NOT affect CPU Ally.
Note V: All CPU cars will relentlessly attack player cars.
Note W: Enables 0 enemies in Deathmatch Mode. (Play Alone)
Useful for learning the levels.
Note X: When choosing your character, go into the INFO screen
for a very revealing Zoom-In Shot of Flower Power.
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5.1 Character Statistics Table:
Name Armor Weapon Speed Handling Special
Auger 4 4 1 Sluggish Drill
Axel 3 3 2 Sluggish Shockwave
Club Kid 2 3 2 Tight Vortex
Firestarter 2 3 4 Tight Flamethrower
Flower Power 2 3 2 Tight Flower of Power
Mr. Grimm 1 5 4 Tight Screaming Soul
Hammerhead 3 3 1 Sluggish Stomp
Minion 5 5 4 Average Quad-Missiles
Outlaw 2 3 4 Average Omni Taser
Roadkill 3 3 3 Tight Spike Bomb
Spectre 1 3 5 Average Ghost Missile
Sweet Tooth 4 4 2 Sluggish Flaming Head
Thumper 3 3 3 Average Sonic Blast
Warthog 4 3 2 Sluggish Patriot Missiles
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5.2 Weapon and Armor Classes Table:
This is a short table which, essentially, tells you if you have a
Class _ Weapon it will do __ Points of Damage to an _ Class Armored
Enemy. Remember, this is the ideal and may not be too accurate.
Weapon Class:
# 3 | 4 | 5 #
#####################################
1 # 8 | 23 | 34 #
-------#---------+--------+---------#
2 # 7 | 18 | 27 #
Armor Class: -------#---------+--------+---------#
3 # 6 | 15 | 22 #
-------#---------+--------+---------#
4 # 5 | 12 | 19 #
-------#---------+--------+---------#
5 # 4 | 11 | 14 #
#####################################
As the attacker the Weapon Classes were as follows:
Class III (3) Flower Power
Class IV (4) Auger
Class V (5) Minion
As the Enemies for Armor Classes were as follows:
Class I (1) Spectre
Class II (2) Flower Power
Class III (3) Roadkill
Class IV (4) Auger
Class V (5) Minion
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6 Advanced Attacks
Freeze - LEFT RIGHT UP
Jump - UP UP LEFT
Rear Attack - LEFT RIGHT DOWN
Invisibility - UP DOWN LEFT RIGHT
Note: These must be during a battle. A better explanation of
these moves is in the TM3 instruction manual, Page 17.
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8 Hidden Levels
Up Up Up Left Left a) Warehouse
Square Square Square Left Left b) Warehouse II
Left Left Left Square Square c) Club Kid's House
Note: These codes must be enterd at the password screen and then
you go into DEATHMATCH mode, NOT TOURNAMENT mode. Choose
your car, and you're there.
Note A: It will load the level that you see in the intro which has
no Health, no Turbos and no Powerups.
Note B: It will load the same level as the above, except that this
version of the level contains Health, Powerups, Ramps, etc.
Note C: On 4 different walls, you can see "Club Kid's House", a neon
smiley face, "Richochet Heaven", and a neon angry face. The
Disco Ball generates Lightning, and you cannot get out of the
range of it, but neither can anyone else. There is only one
of each common powerup.
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9 Hidden Weapons
Trick #1: 8 Specials
Level : Hangar 18
How : Destroy the control panels and enter the teleporter.
Find the UFO and shoot it. A simple bullet will do.
When it blows up, be careful not to be near it as it
flying shrapnel can not only harm your car, but enemy
cars as well.
Trick #2: Hidden Weapon - "Spaceship"
Level : Hangar 18
How : Destroy the control panels and enter the teleporter.
Once you are up, turn immediately to the left and go
down the ramp and turn left again at the wall. Enter
the teleporter, turn around, shoot the glass dome and
look for a weapon pickup. This weapon is a lightning
powerup with four sources on the UFO, it works best on
cars near the UFO, and they must be BELOW it.
Trick #3: Hidden Weapon - "Radar"
Level : Tokyo
How : You've seen that huge satellite that tracks people, and
it is actually a weapon. On that particular rooftop,
look for a jump ramp over the lava to a higher building.
Take this ramp at 100+ MPH or take Lava Soup. Go up an
upramp to another jump. Take this one again at 100+ MPH
or you will fall short. You should now be on top of a
store that is next to the radar. See that little radar
powerup? Back to the edge of the rooftop and hold turbo.
You should catch it. Now, the radar will fire at whoever
it is pointing at when you activate it. The beam cannot
go through buildings, and it is not terribly accurate on
airborne enemies.
Trick #4: Hidden Weapon - "Eye"
Level : Egypt
How : Find the Pyramid. There should be a tomb lying up on
the front. Shoot it until it explodes. Enter the down
ramp and you will see another Tomb on a wall. Shoot this
tomb, too. It will blow up, revealing a teleporter. Go
into the teleporter and pick up the little pyramid. It
is a little bomb that causes a giant beam from the former
top of the big pyramid to shoot the little one with the
effect of a Remote Bomb and a Napalm. It works best on
frozen opponents.
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10 Nifty Things to Destroy
Level : Hollywood
Item : Hollywood Sign
How : Get on the ramp next to it and shoot napalm at it.
Level : Washington D.C.
Item : Statues
How : Most weapons will destroy the statues, revealing a full
health and a remote bomb.
Level : Hangar 18
Item : Wall
How : Find the wall with a "002" on it. Turn left from the
control panel and shoot at the area with a crack in it.
This leads to a teleporter with a few weapons.
Level : Hangar 18
Item : Control Panels
How : To get the teleporter in the UFO find the flashing red
control panels and shoot out all four to unblock the
laser beams.
Level : Hangar 18
Item : Flying Ship
How : Once through the above teleporter, look for a flying
UFO. Shooting it with anything gains you 8 specials
and it also will harm anyone under the exploding UFO.
Level : Hangar 18
Item : Glass Dome
How : Once through the UFO teleporter, turn left and go down
the ramp, turn left at the end, hit the telpeorter and
turn around, destroy the glass dome, and get a powerup.
Level : North Pole
Item : Multiple
How : I'm not going one by one, so I will mention what blows
up here: Trees, Igloo, Totem Pole, Fences, Santa's
Houses, Giant Pole, Snowman, and a Log Cabin.
Level : London
Item : Big Ben
How : Most generic straight-shooting powerups or machine guns
will work when aimed using the ramp, just get up it, and
don't go over the top of it.
Level : London
Item : Pillar
How : There is a pillar past an arch. Shoot it for a Remote.
Level : London
Item : Statues
How : There are two (2) statues in this level. Shoot them
for weapons.
Level : London
Item : Walls
How : There is a wall with a Closed sign or something. You
can shoot it for a hidden passage. There are 2
entrances to this part.
Level : Tokyo
Item : Fan
How : Most weapons will blow it up, but once it blows up,
enemies will not go over it. Try luring them on, then
blowing it up.
Level : Tokyo
Item : Tower
How : There is a tower on the Full Health (Bright Gray) Roof
top. Look for a tower. Blow it up and you can get a
remote.
Level : Tokyo
Item : Walls
How : On the building to get the radar you can shoot down a
sign and a garage type thing. Again, most weapons will
do here.
Level : Egypt
Item : Sphinx
How : Aim a weapon to shoot straight at the Sphinx's Face.
You will get the REAL face those Egyptians carved.
Level : Egypt
Item : Pyramid
How : Shoot the tomb outside the pyramid to get in. Shoot the
tomb inside to get on top. Shoot the fireplace inside
to get a teleporter-type drop to get to the other.
Level : Egypt
Item : Pillar
How : Shoot the door to get downstairs. Shoot the pillar to
get a Lightning powerup. Source is the pharoah's face
downstairs.
Level : Calypso's Blimp
Item : Cargo
How : Almost any weapon can be used to blow up the boxes in
the cargo bay. The cargo contains health, weapons, etc.
Level : Calypso's Blimp
Item : Walls
How : Blow up the walls that say "Closed" to get to a blue
room so you can take out a panel, get health, lightning,
and missiles.
Level : Calypso's Blimp
Item : Control Panels
How : This is Calypso's Regenerator. Shoot out the four
control panels in the generally downstairs area and
the final which you must have destroyed the other four
to get to. They are: 2 in the Cloud Room, 1 in the
Cargo Room, 1 in the Blue Room, wiht the Final one in
the Red Room upstairs. It is guarded by lasers that get
knocked out as you destroy the other 4 control panels.
Level : Warehouse II
Item : Cargo
How : Just shoot all the boxes you see. Two reveal ramps and
the others reveal weapon pickups. The ramps go up to
the spiral jump.
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12 Semi-Ambush Points
In Twisted Metal 1 and 2, you were able to hide or remain in a
certain place and kill enemies from there. Well, now the enemies
are much smarter. Here are some points where you can remain
partly safe.
Level : Hollywood
Place : The ledge after jumping off the highest ramp
Level : Washington D.C.
Place : None
Level : Hangar 18
Place : On top of UFO, in hidden teleporter room.
Level : North Pole
Place : None
Level : London
Place : Inside Buckingham Palace Warp, hidden passage.
Level : Tokyo
Place : Inside edge of blown-up fan, on roof facing radar
pickup, helicopter landing pad.
Level : Egypt
Place : Top of blown-up pyramid.
Level : Blimp
Place : None
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13 Lightning Power Sources
Ever get confused about where that lightning is coming from, and
where it reaches to? Here's some general areas.
North Pole:
Santa's Workshop has to have been blown up to get the powerup, so
you see a present with a flasher on top. There's the source. It
can reach all over the island, onto the ramp to the island, the area
near the pit's ramp and a bit past it, and down into the most of the
pit nearest the present.
Egypt:
Downstairs in the giant temple you will see a pharoah's face.
That is the source and it reaches generally only to the circular
room and a little bit into the passage.
Calypso's Blimp:
Upstairs the source cannot be seen easily, but it can be felt. It
reaches downstairs to the nearer halves of the Cloud Room and Cargo
Bay, down the two passages a ways, and most of upstairs. To avoid
it, get into the Red Room, the Blue Room, the corners of upstairs, of
to the back halves of the Cloud Room and Cargo Bay. Can be seen in
"ceiling" of Main Room at the top center.
Club Kid's House:
The disco ball is the source and there is no escape. The lightning
powerup, curiously gives you 3 instead of 2 shots.
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