Combo Attacks 5-2
These attacks require precision timing of hitting buttons,
although often you are forgiven for delays. The only
exception is the Massive Attacks, which I find to only work
well when I use a thumb on up and the other on down and tap
fairly quickly.
Freeze Burst 5-2-1
Keys: Left Right Up Up
Cost: 40
This is a homing weapon which does quite minimal
damage because the main purpose is to stop a car
not mass destruction.
Rear Freeze 5-2-2
Keys: Left Right Down Down
Cost: 40
This is identical to above, but fires out the
back of the cars, good if you're being chased
by some relentless car.
Rear Attack 5-2-3
Keys: Right Left Down Down
Cost: 10
This fires the currently chosen weapon out of
the car backwards. It is equivalent to hitting
the fire button once. Don't waste it on the
loader/crusher-type weapons, the remote or
proximity weapons, the omni-directional weapons
nor the forced front weapons (like Drag Queen's)
Teleport 5-2-4
Keys: Up Up Down Down
Cost: 40
This returns you to the central area of the ring,
which mean you can't get into secret areas using
it, but is still very useful for getting out of
weapons like Trash Man's, or if you're falling to
your death. Additionally, you can get out of
range of most attacks sent your way. Bonus: You
can confuse your friends better than the CPU.
Invisibility 5-2-5
Keys: Down Down Up Up
Cost: 40
This cloaks you visually but not from radar. The
AI here actually acts like it cannot see you as a
bonus. In a 2/3/4 player match, a friend has to
look at your screen to find where you are.
Jump 5-2-6
Keys: Up Up Right
Cost: 10
If you have no real idea what this does, you need
to remember this one has been around (as the
trampoline-thing) since the first game and is
indispensable to avoid homing weapons, jump over
enemy vehicles or barriers, or just get a slightly
better firing angle.
Massive Attack 5-2-7
Keys: Up Down Up Down Up
Cost: 99
This launches 7 missiles, all of which but one
home in, the effect is the enemy is frozen and
hit for massive damage, hence the name massive
attack, but remember, nothing like Freeze or
Shield or even Teleport will be effective for a
while.
Rear Massive Attack 5-2-8
Keys: Up Down Up Down Down
Cost: 99
The same as above, but fires backwards.
-=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=-
Cheat Codes ........................................... 9
I'd like to start off this section by saying that I
think the cheats were really unnecessary in this game,
since I beat it in the first tournament I ever played,
with Pizza Boy, one of the hardest, save Microblast.
Of course, that's easy mode. Cream Puff mode. :)
I haven't dared try medium until I'm more expert. I
write a FAQ and I still dare not past Cream Puff mode.
Passwords 9-1
Circle Start Left L1 Start (a) No Health/Weapons
Down R1 Down Start Circle (b) No Health Pickups
Right Triangle Right Triangle L1 (c) CPU targets P1-P4
R1 Right Left R1 Up (d) Homing Missiles
Down Down Circle L1 Left (e) Power Missiles
Up Right Down L1 Triangle (f) Remote Bombs
Right Left R1 Right Circle (g) Napalms
Down Left L1 Left Right (h) God Mode
Triangle L1 Down Triangle Up (i) Specials Reload
Fast
Left Triangle Right Right Left (j) Level: Neon City
Start Start Down Circle L1 (k) Level: Road Rage
L1 Right Left Left L1 (l) Level: The Bedroom
Circle L1 Start L1 Start (m) Level: Amazonia
Start Left Up Start Circle (n) Level: The Oil Rig
Start R1 Left R1 R1 (o) Level: Minion's
Maze
Circle Left Down R1 L1 (p) Level: The Carnival
Down R1 Right R1 L1 (q) Char: Crusher
Start Triangle Right L1 Start (r) Char: Moon Buggy
Circle Triangle Start Circle Left (s) Char: S. Thumper
Up Down Left Start Right (t) Char: RC Car
Up Right Down Up L1 (u) Char: S. Axel
Left Circle Triangle Right Down (v) Char: S. Auger
Right L1 Start Circle Start (w) Char: S. Slamm
Triangle L1 L1 Left Up (x) Char: Minion
Start R1 Right Right Left (y) Char: Sweet Tooth
Down Triangle Down L1 R1 (z) Icy Grounds
Down Down Right Right Down (!) Undet - 2P + Ally
Up Start Circle R1 Left (@) Semi-Massive Force
R1 L1 Down Start Down (#) High Trajectories
Notes:
(d)-(g) All weapon pickups are of weapon listed
(h) Doesn't protect from falling to death
(i) Special weapon recharges faster
(j)-(p) Starts tournament at level selected by password
(q)-(y) Unlocks characters for play in ALL modes
(!) Undetermined - Supposedly should do as listed.
(@) Effect from weapons that send enemies up in the
air is magnified.
(#) Weapons with trajectory (mortars, etc.) go farther.
-=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=-
-=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=-
Nifty Things to Blow Up ............................... 10
Everything that is listed here is what I can recall from
memory, but some things, like exploding barrels, are not
listed. If you have something you would like to add and
it is verifiable by me, send me an e-mail.
Construction Yard
False Blockades
Set up around the level, these guard various ramps,
they can be shot down, or ran through with no ill
effect. One leads to a ramp to a jump on the left
of a building with 3 jumps. The teleporter ahead
brings you to the area near the false wall.
Crane
Aim at the side of the crane (the longer side) and
fire to blow up the entrance to it. You can now
use it to your own devious will.
False Wall
On the right side of the area that has no way to get
to the top of (the teleport-to-only area) about 3 car
lengths from the end, shoot the wall to reveal an area
with various power-ups in it.
Vent
Above the area with the false wall is a way in from
above. Just shoot the vent from on top. It's much
easier than from the bottom, and you can't jump out
of the area through where it was.
Building 1
A few small trailers guard a MIRV hidden inside.
Building 2
A few small trailers conceal a Power, Napalm and Mortar.
Neon City
Train
Yes, the train can be destroyed, and best with a couple
of proximity mines or a remote placed on the tracks. Just
don't get hit by it. In the tunnel, if it still is running,
hug the walls TIGHTLY.
Glass
The glass on the jump to the health and Auto Lab can be run
through or shot.
False Wall
The wall to the left inside the above location can be blown
up for access to the platform on which you will be picked up
by the hover transport.
Glass
The glass to the right of where the transport drops you off
can be destroyed with a single bullet.
Glass
Turn right again. More glass. Follow procedure above.
Road Rage
False Wall 1
To the right of a speed arrow is a wall with cracks in it.
Shoot it. Access lightning. Just don't stay there when you
activate the lightning.
False Wall 2
On the other side of this passage, from the intersection of
the four roads two going up and down, is the other broken
wall.
False Wall
Across the road from a road going down is a wall with a glass
window in it. Blow up wall. Blow up window. Get many nice
powerups like Full Health.
The Bedroom
Gas Cans
Scattered around the room in about 3 places are big boxes
labeled "Gasoline." Blow them up.
Lamp
If you didn't read the level clue, shoot this up for a
while for a lightning power-up. The sources are the
power sockets and the center of the floor. Some of the
hidden area is safe, mainly the small area with Full
Health, Auto Lobs, and Rain 2.
Small Blockade
There's a small black box in the area with the only level
portal. A couple speed missiles will do the trick to get
to the secret area mentioned above.
Amazonia 3000 B.C.
False Wall
To a secret area, a false wall is in the deep area to the
left of the bouce pad. The wall is in a corner in the
direction of the temple with the pillar of light with the
bounce pad on your right.
The Oil Rig
Glass
The glass on the left side of the room next to the drill
can be broken. Don't jump through it, or you'll probably
end up falling to your death.
Glass
The glass on the right side can also be blown up. See
above.
Gate
There's a gate on the alternate road instead of the silo
on the bottom level. The first one can be blown up.
Gate
The second one can be blown up, too.
Glass
The glass guarding the bottom teleporter on the silo can
be broken.
Glass
The glass on the other teleporter inside the silo can also
be broken.
False Gate
The small gate leading up from the central area towards the
helipad can be broken
False Fence
Also the fence to the left of it.
False Fence
Also the fence to the right of the gate.
False Fence
Don't forget the fence under the ramp to the room next to
the drill.
Minion's Maze
Gate
There's one gate going down to the ultimate power-up area.
Gate
Here's another one going downstairs.
Gate
I'm seeing a pattern here.
Gate
Okay, the last one. All 4 are made to look similar to
walls and are near ramps for the most part.
The Carnival
Front Entrance
The door can't be blown up. The next best thing or two?
Mortar, Napalm, Remotes and Just plain jumping about twice
should collapse the floor in front of the doors.
Side Entrance
There's a big brown box on the wall. Go right up next to
the wall so the tent is to your right and you are facing
the box. The floor there is false. Jump or follow above
instructions.
False Wall
There's a wall that is at the end of the tunnel from above.
It's the alternate entrance to the funhouse that few CPU
players understand.
False Wall
To the extreme left once you enter the funhouse, there's a
false wall leading to a small tunnel with 2 exploding
barrels.
False Wall
The end of the tunnel above has no light until you shoot
this down.
Roller Toaster
This can also be blown up. It SEEMS to follow the inside
track, but I'm not sure if you can avoid it on the outside
track to avoid getting hit by it. Follow same strategy
for blowing up the train in Neon City.
False Door/Wall
The door to the circus tent is protected by this wall which
is quickly broken. It's guarded by the exploding barrels.
False Door/Wall
The door to the portrait room is blocked by this and 2
exploding barrels, and there's another barrel in the center
of the room.
The Portraits
Okay, you're in the portrait room, but where are the
portraits? Fire directly into the center for one. Fire
about halfway between that and each wall to reveal two
more, then fire near the center of the side walls for the
last 2. Not particularly useful, but cute.
-=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=- -=-
No hay comentarios.:
Publicar un comentario